Games built to play. Assets built to ship.

Citiview Development is a game studio. We design and build original titles — and we produce the models, environments and systems other teams build on.

What we do

Two halves of
the same craft.

Some clients want a finished game. Others want the pieces — clean, optimised and ready to drop into an existing project. We're set up for both, and the same standards apply either way.

Game development

Original titles taken from concept to a build people can actually play — design, code, art and the tuning pass that makes it feel good.

  • Concept
  • Prototype
  • Full production

Game assets

Production-ready art built to spec: sensible topology, packed UVs, sane naming and LODs — so it lands in your engine and just works.

  • Models
  • Textures
  • Rigs

Co-development

Extra hands on a project already in motion — a feature, a level, an art pass, or a port to a platform your team doesn't want to own.

  • Feature work
  • Art passes
  • Porting
Asset production

Everything that
goes in the box.

Assets are made against your pipeline, not ours — engine, budget, naming convention and export format agreed up front, then delivered in source and game-ready form.

Characters & creatures

Modelled, UV'd and textured, with clean skeletons and rigs ready for your animation set.

Environments & props

Modular kits, set dressing and hero pieces built to scale so levels assemble quickly.

Vehicles & hard surface

Detailed exteriors and interiors with separated parts for damage states and animation.

UI & HUD kits

Menus, icons and in-game overlays supplied as scalable, themeable component sets.

VFX & shaders

Impacts, trails, weather and material effects tuned to hold frame rate on target hardware.

Optimisation passes

LODs, atlasing, draw-call reduction and budget audits on assets you already own.

Selected work

Titles from
the studio.

Original games built in-house — each one shipped as a self-contained browser build, designed to load fast and play instantly on desktop or phone.

Arcade sports

Downtown Heroes

First-person street basketball across ten courts, built for one-more-shot pickup sessions.

Arcade sports

Home Run Heroes

A first-person batting game across ten ballparks, tuned around timing and read.

Puzzle / arcade

Sweet Swirl Bakery

Conveyor-belt sorting across ten levels, with the belt speeding up until you break.

Casual

Balloon Pop Party

Ten themed levels of pure reaction play, built to run on anything with a browser.

How we work

Short loops,
visible progress.

No long silences. Work goes out in reviewable increments so you can see where a project is before the invoice tells you.

Scope

We agree what's being made, the target platform and the technical budget it has to live inside.

Prototype

A rough playable or a first asset lands early, so the direction gets confirmed before scale.

Production

Builds and drops on a regular rhythm, each one reviewable, each one closer to final.

Handover

Final files, source included, documented — plus a support window while it beds in.

Our commitments

What you get,
every time.

These aren't upsells or premium tiers. They're the baseline on every project that leaves the studio.

You own it outright

Full rights to everything we deliver, source files included. No licence tail, no hostage files.

Built to your pipeline

Engine, naming, formats and poly budgets set by you at kickoff — and held to at delivery.

Fixed quote before we start

Scope and price agreed up front. If the brief changes, we re-quote rather than quietly bill.

Revisions included

Named revision rounds are written into the scope, not treated as change requests.

Performance is a requirement

Frame-rate targets are part of the spec, checked on real hardware before anything ships.

One point of contact

You talk to the people doing the work. Nothing routes through an account layer.

Platforms we build for
Web / HTML5PCMobile UnityUnrealGodotThree.jsEngine-agnostic exports

Got something you want built?

Send over the brief — a paragraph is enough to start. We'll come back with scope, timeline and a fixed price.